20 years of OutRun

     
 
 
Page 3
     
 
 

 

OutRunners
1-8 Players
Arcade
Genesis
Sega
1992

After a whole slew of disappointing console semi-sequels, AM2 gets behind the wheel again and brings back their great style, awesome music, and solid gameplay. OutRunners was mostly found in its sit-down cabinet form, usually linked to other 3 dual-seat machines for the series' first multiplayer entry with a total of 8 players.
8 is also the number of different convertibles made available this time around, each featuring very particular drivers and car attributes like handling, top speed, and acceleration.
In a step back to its roots, every contiguous stage represents again a different country in the world, which is now divided into eastern and western continents (selectable at the race's very first fork road) by a set of two tree-like route structures. This effectively doubles the number of stages and endings of the first game, obviously also extending the title's lifetime.

OutRunners sitdown cabinet

OutRunners does a great job of paying homage to the original's spirit despite its more frenetic pace, highlighting at all times what this sequel is really all about: you against 7 of your friends. Even though its premise now leans towards racing, you can still count on the beautiful stages, awesome soundtrack, and solid driving that made OutRun a classic.
The sense of speed created by
Sega's Multi 32 board is achieved through a much smoother hardware scaling. For the first time the road appears to actually be textured, replacing the cycling grey/black bands that created the illusion of moving pavement in previous games.
The backgrounds not only have a lot more detail than any of the other games, but
multiple added hills make the courses feel almost 3D.

Double sided Japanese arcade flyer

Selectable music includes the classic four original remixed tunes (Last Wave included), as well as several new songs that aren't quite as good. Look out for two hidden additional ones: christmas classic Jingle Bells and a guitar version of Sonic's Green Hill zone entitled Dream Flying (press both radio buttons at the same time to find them). Perhaps the most notable addition is the "Mega Driver" radio station, whose host Jake Elwood (Blues Brothers?) makes the in-race announcements as well as off-race comments backed up by the roaring of the crowd. Despite sounding distorted (you can barely make out what he's saying), it's a perfect example of AM2's style and attention to detail that instantly sells the game to any passerby.

Genesis cover

The Genesis port was part of the last breed of games for the then dying console, handled by Data East instead of Sega. The system couldn't handle the special effects of the original OutRun, which should give you an idea of how this scaled-down conversion turned out.
Multiplayer mode was "achieved" via a r
idiculously cramped split-screen, with single-player races retaining the diving screen even though there's no practical reason for it.
Don't bother with this port,
just fire up MAME for the real thing.

 

Soundtrack:
Mega driver - Car Selection (Arcade)
Looking for the rainbow (Arcade)
Splash wave (Arcade)
 

 

 

OutRunners - Arcade
 
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
OutRunners - Arcade
 
Version comparisons
 
 
 
Arcade
Genesis
 
 
 
 

 

OutRun 2019
1 Player
Genesis
Sims
1993

OutRun 2019's roots are probably the most curious in the franchise. The project was originally conceived in the early 90's as a Mega CD racing title under the name of Cyber Road. Sims Co., its creator, transferred the undergoing development to the Genesis while at the same time renaming the game Junker's High. Sega then lended the OutRun brand most likely to give Sims' work the extra marketing push, resulting in the Genesis-exclusive futuristic take on the franchise.
As you can imagine, OutRun 2019 looks and sounds so disconnected from the series' legacy its surprising the most basic play mechanics these games are known for were actually honored and Sims' title refused to jump into the F-Zero or RoadBlasters bandwagon.
4 stages might seem too few, but each is subdivided into multiple routes by both converging and diverging forks, sometimes up to 3 roads at a time. Tunnels and bridges are a common sight (the latter specially difficult during curves due to the lack of guarding rails), and added ramps are good for swift roadway switching or even finding hidden shortcuts.
You'll also notice
the sleek futuristic dashboard and a turbo boost that automatically triggers when you reach top speed.
2019's most prominent (and out of place) feature carried over from its beginnings as Cyber Road and Junker's High.

Genesis cover

Stages are definitely grittier and darker than its predecessor's sunny California beaches, but these somber landscapes still look good even though they aren't as attractive and inspiring.
The legendary soundtrack was replaced by a collection
of techno songs supposedly composed by bands like "Dual Noise" and "Hyper Sonic Gang" (because, you know, that's what people of the future listen to), who
suspiciously manage to totally escape my most thorough Googling efforts.

Megadrive cover

Questionable time warp aside, Sims' work does succeed thanks to solid controls and the best graphics and speed effects the Genesis can put out for a racing title. Its lifespan is quite short despite its many routes and sections, but players who are able to forgive its bastard relation to the series will find a very interesting, good racing title on a system that isn't exactly known for car games. It is, on a technical level, clearly more refined than Sega's port of the original.

Play TV Legends Outrun 2019

Sims' take on futuristic OutRun was released in 2005 as a standalone game system that hooks up directly to the TV. It was marketed as "Play TV Legends Outrun 2019" from Radica Games.

 

 

OutRun 2
1-8 Players
Arcade
Xbox
Sega
2004

Nearly 10 years after the release of OutRunners and when we all thought this series was a thing of the past, Sega inadvertedly pulls out OutRun 2 off of their hat boasting a beautiful 3D engine that runs on their "Chihiro" board. It's presented in 3 different cabinets, the "Twin" being the most popular for linked racing.
The Chihiro includes a 733 MHZ Intel Pentium III and nVidia graphics processor, exactly the same as the Xbox, which in turn made for an excellent home conversion.
OutRun 2 looks and sounds
amazing on its vastly upgraded hardware, yet houses the series' spirit so well one could swear it's but a remake of the original.

OutRun 2 twin arcade cabinet

The real surprise for hardcore OutRun fans is, of course, Ferrari finally granting Sega their car licenses; yielding 8 beautiful 3D models of the classic italian sports cars that look fantastic and drive like a dream.
Gameplay-wise,
the biggest addition are the drift mechanics. By braking and turning at the same time the car will drift, which allows you to take rough corners very easily in a distinct "arcadey" feel. Mastering this lone technique is all you need to know, and the sole key to beating the game.

Arcade flyer

OutRun 2 features three single player modes. "Outrun Mode" is the standard arcade mode in which you race thru five out of fifteen possible stages, "Heart Attack Mode" lets you show off your driving skills to co-pilot blondie by performing different tricks and stunts, and last is the mandatory "Time Attack Mode". There's also, of course, a linked multiplayer mode like the one in OutRunners.

We couldn't have asked for a more perfect 3D translation. As hard as it is nowadays to envision, produce, and "upgrade" old-school titles past the second dimension and the 8, 16 and 32 bits; Sega pulls out a rare gem with the looks of a simulator and the simplicity of the original.
The beautiful, charming stage design AM2 was responsible for in the past evolved into b
reath-taking landscapes aided by an incredibly smooth 3D engine. Each of the real world locations look stunning as you drive past the Eiffel Tower at night, along the pyramids of Egypt, through the tulip-covered plains of Holland, and back to the classic beachfront. Even the rundown industrial complex looks gorgeous.

Arcade flyer

Audio-wise, you can count on the three classic OutRun tunes making an appearance and sounding their best ever, with four new songs joining the track list that are actually pretty good.

Sega tops the package off with plenty of old-school fan service: t
he "Extend Time" line when you cross a checkpoint is still misspelled, the girl's voice that yells out "Checkpoint!" is there too, goofy endings make a return, and depending on how good a driver you are you'll still get to see cameos from other Sega games. Just like in 1986.

American Xbox cover

U.K.-based company Sumo Digital was put in charge of porting the game to the Xbox, resulting in a spectacular job even though the amount of original RAM had to be reduced from 512 to 64. Its success was mostly due to the original hardware's similarity to Microsoft's console. Hidden cars, stages, and tunes (don't miss the wonderfully remixed original 1986 tracks) to unlock were added; with an expansive mission mode that puts the player through various parts of each level attempting to fulfill certain goals Heart Attack mode-style.
Additional new tunes
courtesy of Richard Jacques (known for his work on Sonic 3D Jam and Jet Grind Radio), online head-to-head for up to 8 players through Xbox Live, and the unlockable 1986 original arcade version round up an excellent package that is hard to resist.

Soundtrack:
Splash wave (OutRun 2 - Xbox)
Passing breeze (OutRun 2 - Xbox)
Last wave (OutRun 2 - Xbox)
Risky ride (OutRun 2 - Xbox)
Night flight (OutRun 2 - Xbox)
 

 

OutRun 2 SP /
OutRun 2006 Coast 2 Coast
1-8 Players
Arcade
Playstation 2
Xbox
PSP
PC
Sega
2005/2006

Hooked on OutRun 2 and still want more? Supped up OutRun 2 SP delivers more cars, 15 additional new stages (for a total of 30), friendlier physics and controls, an expanded soundtrack, and most of the extras the Xbox version had to offer to the arcade floor.
Lots of minor upgrades took pla
ce before SP actually hit the streets, but the most prominent are the use of the "slipstream" technique during racing (in which tailgating other cars reduces wind resistance therefore leading to higher speeds), a linear 15-course long mode in which you marathon throughout all stages, and increased ease of play (crashing and grinding into other cars isn't as detrimental as before). The latter definitely good news for newcomers, but might cause expert players to fall asleep at the wheel.

Arcade flyer

Graphics also received an upgrade even though SP still runs on Sega's Chihiro board. Some of the new gorgeous levels take you across the Golden Gate bridge, through gigantic sequoia trees, past an arctic oil refinery, see the Moai heads of Easter Island, and under a starry night sky next to a space shuttle launch.

American Playstation 2 cover

Two special edition cabinets saw a limited release under the denomination of "deluxe" (DX) and "super deluxe" (SDX), the first one supporting 4 players and the second up to 8. Strangely, the exclusive cooperative mode this version was created for allows up to four teams (SDX cabinet) of 2 players each to alternate control of the car throughout a race.
These special cabinets house bigger screens with resolutions of 800 x 480, Sega's "Lindbergh" hardware instead of the former Chihiro, an electronic billboard indicating real-time ranking of players, CCD cameras pointed at the players faces, and a "public announcement" system for an attendant or race official.

OutRun 2 SP SDX cabinet

The home version was released in Europe and America in 2006 under the title OutRun 2006: Coast to Coast, and a year later in Japan as OutRun 2 SP on the PS2. Not only does it feature tracks from both OutRun 2 and OutRun 2 SP (for a total of thirty), but it includes a mission mode that manages to outclass the original: You now earn points when you play, which lets you buy different tracks, cars, music and other bonuses. The Xbox version also has support for custom soundtracks.

Japanese Playstation 2 cover
OutRun 2 SP kept its original title when released for the home market in Japan.

Even though it may seem like a mere "director's cut", there's more than enough material here to keep fans elated. While the Xbox version is considered the best, the PS2 port is still an outstanding port even if it's mandatory to link to the portable version to unlock some of the extra content. The PSP port is no slouch either, but it runs at a lower framerate.

 
 
OutRun 2019 - Genesis
OutRun 2019 - Genesis
OutRun 2019 - Genesis
OutRun 2019 - Genesis
OutRun 2019 - Genesis
OutRun 2019 - Genesis
 
OutRun 2019 - Genesis
 
OutRun 2019 - Genesis
 
 
 
 
 
OutRun 2 - Arcade
OutRun 2 - Arcade
OutRun 2 - Arcade
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 - Arcade
 
OutRun 2 Wallpaper
 
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - Xbox
 
OutRun 2006 Coast to Coast - PS2
 
OutRun 2006 Coast to Coast - PS2
 
 
Version comparisons
 
 
 
Xbox
PSP
 
 
   
 

Yu Suzuki always referred to his work as a "driving game", instead of a racing one. Which reminds us OutRun's spirit is about the ride, not the destination. The combination of bright visuals, gorgeous scenery, catchy music, and fast, no-frills action all add up to one of Sega's most well recognized titles.

 

   
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