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Pocket Gal
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2 Players |
Arcade NES* GameBoy*
*Released as "Side Pocket" |
Data East
1987 |
You probably haven't been able to recognize any of these adult titles yet, but I'm sure yo have come across Data East's "Pocket Gal" in one form or another in the past.
As THE video pool arcade, Pocket Gal was released in 1989 and could be found in almost every arcade parlor from early to mid 90's, directly influencing one of the company's greatest series into becoming their hottest property on home consoles, computers, and even cellphones. That is of course, Data East's original "Side Pocket" series.
Side Pocket - Arcade |
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Original "Side Pocket" by Data East. |
The first Side Pocket title was released to the arcades in 1986. It was a good attempt, but didn't get much attention.
Three years later Data East decided to improve its physics, revamp the audiovisual department, and even add some cute stripping anime girls to get our attention. The new product was renamed "Pocket Gal", which together with its sequel "Pocket Gal DX" would become the most distributed video pool arcade cabinets.
As a very straight forward pool title, simplicity and addictiveness are its strong points.
The only available game mode is a "pocket" game, in which you play by yourself or against a friend trying to pocket 6 balls. Players start with only 4 cues (scratching or failing to pocket a ball substracts from your total cues, reaching 0 means game over), and different ball effects are available by pressing the second button and selecting it with the joystick.
Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined pockets, clearing special bonus tricks between stages, etc.
Simplicity aside, Data East did a great job for its time in the technical department. Video pool technical requirements are not exactly demanding, but still there's a certain cuteness and charm in Pocket Gal's graphics and sound that shows the love it was put into it. Very catchy tunes that are never annoying, a few sweet but low-tech digitized voices, and its characteristic graphic design stand out the most.
It would seem logical to consider Pocket Gal a spin-off of the main series that remained in the arcades because of its x-rated material. But it's actually not. The truth of the matter is that Data East decided to hold on to the success the Pocket Gal series brought them at the arcades, do away with the adult content, switch a couple of things around, and sell it to the home market under the "Side Pocket" label.
Because of this, figuring out the original chronology, correlations, or any sense of order in both series can be quite confusing. Adding "Pocket Gal 2" (not a sequel but an English version of the original) and "Super Pool III" (a censored version of the original) to the formula, surely doesn't help things either.
Pocket Gal 2 - Arcade |
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English-translated version of the original "Pocket Gal", renamed "Pocket Gal 2" and released in 1989. |
Data East didn't waste a minute and ported Pocket Gal to the NES the same year the original was released, tweaking it, making it family-friendly, and renaming it "Side Pocket". A good convertion with more game modes but different, not-so-good background music.
One could say it's a port of the original Side Pocket arcade, but the screenshots clearly show it's not.
In 1990 Nintendo's newly released GameBoy also received a port, this time entitled "Side Pocket Vs.". It's very low tech and the aiming is terrible, but is has "pocket" and "9-ball" modes and better music than its NES brother.
Both these releases mark the beginning of the series' expansion.
The ladies: |
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Four anime-ish girls are the hostesses of each stage, the fifth one is revealed only when winning 2-player mode. Cute for the time, but not very erotic. |
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Pocket Gal (or Side Pocket) just like puzzle games, is one of those titles you pick up for a fun quick play, therefore being into the video pool genre is not a requirement.
Its cute graphics, charming music, and above all addictive nature made it almost as common as "Tetris", "Arkanoid" and "Wonderboy" arcade cabinets.
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