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Trip World - Sunsoft 1992
Sure, Trip World looks like yet another mascot platformer with very detailed graphics, smooth animation, and a great-sounding soundtrack. But that's where similarities with the rest of the genre end and a focus on enjoying the journey instead of the destination is underlined. Stop and appreciate the sights, interact with the flora and fauna, and make new furry friends in Trip World's impossibly peaceful planet.
 
Double Dragon Advance - Million 2003
Double Dragon Advance is the GBA remake of the original 1987 arcade classic, which never received a good port or remake until developer Million bought the rights to the franchise. Not only did they achieve the best port of Double Dragon to date on a very tight budget, but also the best entry in the entire series using less than half the maximum capacity of a GBA cartridge. This is an extensive comparison between old and new, the development process behind the remake, and lots of little extras.

 
Trax - HAL Laboratory 1991
HAL's cute, suspiciously Kirby-ish free-scrolling shooter that is part of a few but decent GameBoy titles released just before the advent of their pink mascot and completely forgotten afterwards. Yet another example of the developer's obsession with all things round, Trax also features 4-player linked battles.
 
GameBoy Roundup: Shoot'em-ups
A huge compendium of all the less popular, more obscure monochrome shoot'em-ups for the original GameBoy hardware. Includes Taiyou No Yuusha: Fighbird GB, Xenon 2: Megablast, Zoids: Densetsu, Vattle Giuce, Battle Unit Zeoth, Final Reverse, Volleyfire, Aerostar, Mercenary Force, SolarStriker, StarHawk, Chikyuu Kaihou Gun ZAS, Burai Fighter Deluxe, Crystal Quest, Dropzone, Sky Ace, A-Force, Final Mission:Deep, and Dan Laser.
 
Castlevania II: Belmont's Revenge - Konami 1991
The often unappreciated second installment in the monochrome portable trilogy that also happens to be best. Forget Adventure and Legends. Belmont's Revenge excellent soundtrack, superior art design, and non-frustrating platforming will always leave you wanting more.
 
Boogie Wings - Data East 1992
Over-the-top, hilariously insane steam-punk horizontal shooter that let's you pick up crates, bombs, furniture, animals and even people and swing them at the enemy with a skyhook. Plane down? Continue on foot platformer-style and jump into more than 15 different methods of transportation to the rhythm of old-time American classics.
 
The Sega Channel - Sega of America Inc.
America's best downloadable content service of the 90's offered 50 Genesis titles per month through your cable TV connection for a flat price (if you were lucky enough to have it available in your area and convince your parents to pay the hefty fees, that is). Praised by Sega fans and envied by Nintendo ones, a firm step towards the nowadays well-established Xbox Live.
 
The First Funky Fighter - Nakanihon 1993
Ever played Whack-A-Mole? What if I told you developer Nakanihon added bucket loads of blood and gore, replaced the cute little vermin with mutant sharks and alligator-men, and put a hot half-dressed blonde in distress ready to be saved? That's what I thought.
 
Lucky & Wild - Namco 1992
No, it's not the latest Girls Gone Wild video. Lucky & Wild is an on-rails light-gun shooter, unique in that you get to drive a car while chasing criminals and pumping their cars full of lead at the same time. A more-than-obvious "Tango & Cash" air and 2-player action top off this frenetic, over-the-top rollercoaster ride.
 
Motocross Maniacs series - Konami
Possibly the most neglected Konami original series, Motocross Maniacs was part of the very first batch of GameBoy titles and accompanied Nintendo's various portables throughout the years. Characterized by rock-solid motocross action hidden behind deceptive, unimpressive looks.
 
Of argonauts, vectors and flying foxes: The rise of 3D on Nintendo consoles - Argonaut / Nintendo
The birth of a 3D-obsessed British game company, how two of its young programmers got Miyamoto's attention, proceeded to school Nintendo about the GameBoy's untapped potential with X, and finally invented the world's first 3D-graphics accelerator implemented in Starfox.
 
Gunforce series - Irem Corp.
At first sight a deceptive Contra clone, the short Gunforce series starts unimpressively but ends with one of the most technically beautiful titles Irem ever put out. Tons of accessible war vehicules in the "run n' gun" series that also happens to be the spiritual prequel to Nazca's Metal Slug.
 
Arcade Roundup: Naughty Arcades
Everything you always wanted to know about adult arcades but were afraid to ask in this massive compilation of the best titles that fall under this dubiously reputed pseudo-genre. A few by obscure developers but most by household names, they are either good games regardless of their x-rated content or just deserved a mention: Block Gal, Lady Killer, Party Time, Peek-a-boo!, Pocket Gal, Pocket Gal Deluxe, Super Pinball Action, Puzznic, Playgirls, Playgirls 2, Gals Panic!, Pipi & Bibis, Billiard Academy: Real Break, and Dancing Eyes.
 
BS-X: Broadcast Satellaview X - Nintendo
The BS-X is a Japanese Super Famicom peripheral that allowed our Asian friends to get their gaming news, reviews, tips, and even exclusive games delivered through its satellite connection. Here is a look at this very interesting but archaic service that precedes today's Xbox Live and Playstation Network, including three of its best titles: Chrono Trigger's pseudo sequel Radical Dreamers, the beautiful NES remake BS Zelda No Densetsu, and BS F-Zero Grand Prix 2. For all SNES fans.
 
Undercover Cops - Irem 1992
Irem's finest beat'em-up unrightfully destined to obscurity outside Japan due to an incomplete version that was distributed to the rest of the world. Three simultaneous players, excellent soundtrack, above-average selection of moves and Irem's characteristic post-apocalyptic graphic style. Great stuff.
 
Galaxy Force / Galaxy Force 2 - Sega 1988
An incredible sprite-scaling space shooter made possible by Sega's then new triple-CPU Y Board. Its beautiful graphics, swift rotations, and smooth scaling gave us an amazing 3D experience back when polygons were still in diapers. And to think it came out a year after AfterBurner! Definitely ahead of its time.
   
 
 
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